Six+ years of professional game development. Skilled in Unreal Engine, C++, Code Design, Optimization, Debugging and Problem Solving, Git, Perforce. Strong knowledge of various Unreal Engine subsystems: Blueprints, Multiplayer and network, Optimization, Physics, UMG, VR, Animation Blueprint. Have experience in code optimization for standalone VR devices, working on making Unreal Engine Plugins, UE Materials, Niagara FX, Texture and 3D model optimization for game purposes.
I absolutely love to code and video games. And making code for video games is the dream I am living! Mostly interested in coding gameplay or player mechanics. I love to implement cool and convenient UX mechanics. I’m goal oriented, organized and have great communication skills. In my spare time I enjoy playing AAA and Indie games with a unique feel to gameplay. Love exploration and slick mechanics in games.
Unreal Engine 4/5 (C and blueprints)
Best indie game - DevGAMM
Nov 2018
Won Best Indie game award at DevGAMM Minsk 2018 for 'The Secret Ties of Strandcliff' for my pet project on Unreal Engine 4.