Summary
Overview
Work History
Education
Skills
Websites
Awards
Accomplishments
Languages
Timeline
Generic
Fedor Fedosov

Fedor Fedosov

Unreal Engine Developer
Cuenca

Summary

Six+ years of professional game development. Skilled in Unreal Engine, C++, Code Design, Optimization, Debugging and Problem Solving, Git, Perforce. Strong knowledge of various Unreal Engine subsystems: Blueprints, Multiplayer and network, Optimization, Physics, UMG, VR, Animation Blueprint. Have experience in code optimization for standalone VR devices, working on making Unreal Engine Plugins, UE Materials, Niagara FX, Texture and 3D model optimization for game purposes.


I absolutely love to code and video games. And making code for video games is the dream I am living! Mostly interested in coding gameplay or player mechanics. I love to implement cool and convenient UX mechanics. I’m goal oriented, organized and have great communication skills. In my spare time I enjoy playing AAA and Indie games with a unique feel to gameplay. Love exploration and slick mechanics in games.

Overview

17
17
years of professional experience
6
6
years of post-secondary education

Work History

Senior Unreal Engine Developer

CM Games
3 2022 - Current
  • Developed Replication system for massive amount of networking objects
  • Developed multiplayer interactions system for ingame coop with standalone hosting system
  • Introduced Unreal Engine networking to the team during the initial part of development of Into The Radius 2
  • Developed core architecture for component based items for Into The Radius 2 (VR interactions based on VRExpansion plugin plus multiplyer implementation)
  • Developed optimized alternative for spacial query system instead of using default Unreal Engine collision system
  • Mentored Intern who have grown to become Middle Unreal Developer since then.

Senior Unreal engine developer

Stage23 Studio
01.2018 - 02.2022
  • Developed architecture for core gameplay mechanics (shooting, characters, skills system etc.)
  • Helped Design gameplay mechanics
  • Helped artists implement visual effects
  • Developed most of the UI elements in UMG including customization and lootbox systems
  • Developed Animation Blueprint for bipedal characters.

Associate Researcher

Russian Space Research Institute
10.2007 - 12.2017
  • Was part of an engineering team developing scientific instruments for extra terrestrial exploration
  • Curated the development of an instrument for ISS
  • Developed windows applications on C++ for scientific data analysis
  • Worked with NASA scientists on one of the Curiosity rover instruments called DAN.

Education

Bachelor of Engineering - BE - Mechanical Engineer

Bauman Moscow State Technical University
Moscow, Russia
09.2003 - 06.2009

Skills

Unreal Engine 4/5 (C and blueprints)

Awards

Best indie game - DevGAMM, 11/01/18, Won Best Indie game award at DevGAMM Minsk 2018 for 'The Secret Ties of Strandcliff' for my pet project on Unreal Engine 4.

Accomplishments

Best indie game - DevGAMM
Nov 2018
Won Best Indie game award at DevGAMM Minsk 2018 for 'The Secret Ties of Strandcliff' for my pet project on Unreal Engine 4.

Languages

Russian
Native language
English
Proficient
C2
Spanish
Intermediate
B1

Timeline

Senior Unreal engine developer

Stage23 Studio
01.2018 - 02.2022

Associate Researcher

Russian Space Research Institute
10.2007 - 12.2017

Bachelor of Engineering - BE - Mechanical Engineer

Bauman Moscow State Technical University
09.2003 - 06.2009

Senior Unreal Engine Developer

CM Games
3 2022 - Current
Fedor FedosovUnreal Engine Developer